Oct 03, 2007, 02:38 AM // 02:38
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#21
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Furnace Stoker
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Hammers are great in PVE. I use a full AoE hammer bar on Goren, Yeti Smash, Crude Swing, Earthshaker, Mokele Smashe, Enraging Charge.
Quick charge up on skills and lots of damage with KD.
Warrior also has 10 more armor then Dervish.
Oh, and I got Guardian of Elona using a hammer warrior hero or guildie in just about every mission. They work great.
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Oct 03, 2007, 03:55 AM // 03:55
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#22
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Academy Page
Join Date: Oct 2006
Guild: [TCP] The Centre Path
Profession: D/
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I was actually more concerned on the defensive side of 2 handed weapons, more than its damage output, i should have emphasized, but i got off track with the skills comments. My point was it is still lacking the extra defense of either +30 hp or -5(20%) thing with shields. A staff gets 3 mods, a wand/foci combo gets 4. A hammer gets 3, while a sword/axe and shield combo gets 5! Hmm...
But I guess since it wont change so late into the GW era. Its either more dmg output with kd's, or less dmg but higher attack speed with more defense.
Thanks all for your comments
Last edited by X Bane Claw X; Oct 03, 2007 at 03:57 AM // 03:57..
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Oct 03, 2007, 03:50 PM // 15:50
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#23
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Desert Nomad
Join Date: Nov 2006
Location: @ Sensation Black
Guild: Death is Energy [DIE] ~ Raining fame alliance
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Scythes + Daggers got 3 mods?
Hammers are leet.
~Prof.
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Oct 03, 2007, 10:42 PM // 22:42
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#24
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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Earthshaker is acceptable in PVE.
But getting Legendary Guardian and Vanquisher with one doesn't suddenly meen it's good... it just means it's good enough... and in every aspect of PVE you can get buy with sub par builds
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Oct 03, 2007, 11:04 PM // 23:04
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#25
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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Hammers lack the shild to make up for being a bit better
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Oct 04, 2007, 04:18 AM // 04:18
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#26
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by X Bane Claw X
I was actually more concerned on the defensive side of 2 handed weapons, more than its damage output, i should have emphasized, but i got off track with the skills comments. My point was it is still lacking the extra defense of either +30 hp or -5(20%) thing with shields. A staff gets 3 mods, a wand/foci combo gets 4. A hammer gets 3, while a sword/axe and shield combo gets 5! Hmm...
But I guess since it wont change so late into the GW era. Its either more dmg output with kd's, or less dmg but higher attack speed with more defense.
Thanks all for your comments
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And scythes are any different? What about Daggers? You can't equip shields with them either
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Oct 04, 2007, 04:25 AM // 04:25
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#27
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Forge Runner
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Hammers outweigh defensive capabilities with shear power.
Well, that's what I believe.
Kill things faster, less defense you need.
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Oct 04, 2007, 04:56 AM // 04:56
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#28
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Frost Gate Guardian
Join Date: Apr 2006
Location: NYC,NY
Guild: Gods Special Forces (GSF)
Profession: R/E
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Hammers Rock, I beat Guild Wars Prophecies with my female warrior with a Victo's Maul. As for PVP my Bunny thumper in GVG is lethal.
Try a hammer warrior in PVP that will change your mind.
Last edited by redant751; Oct 04, 2007 at 05:00 AM // 05:00..
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Oct 04, 2007, 05:06 AM // 05:06
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#29
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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I have been real happy running hammers in PvE. Rage of the Ntouka keeps you hopped up and then it's just Counter Blow, they get up, Dwarven HeadButt, they get up, Hammer Bash, they get up, Grapple, they and you get up... but since you triggered Rage while you were down, Counter Blow, they get up, Dwarven etc. etc. Works great in PUGs, especially when you face two bosses that play on each other with heals, bonds, whatever.
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Oct 04, 2007, 10:33 PM // 22:33
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#30
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Krytan Explorer
Join Date: Jan 2006
Guild: [TEW]
Profession: N/
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Quote:
Originally Posted by Gregslot
Why dont you explore some stuff a hammer warrior used, like KOCKDOWN?
Knockdown is a pain in the ass!
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Nothing stops people dead in their tracks like seeing me put my KOCKDOWN!
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Oct 04, 2007, 10:40 PM // 22:40
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#31
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Wilds Pathfinder
Join Date: Sep 2005
Location: Manchester, England
Guild: New Dragons [NDR]
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Kockdoooowwwwn!
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Oct 05, 2007, 12:27 AM // 00:27
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#32
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Desert Nomad
Join Date: Aug 2006
Location: Trust me you dont want to know my Chasms of Despair
Guild: Zaishen Brotherhood
Profession: N/Me
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.........................lol
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Oct 05, 2007, 03:46 PM // 15:46
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#33
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Wilds Pathfinder
Join Date: May 2006
Location: Mexico
Guild: La Legion del Dragon [LD]
Profession: E/
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Quote:
Originally Posted by Snow Bunny
Go into PvP, watch as that Hammer warrior jumps on you, knocks you down, smacks you, inflicts deep wound, and then smacks you again.
Then come back and tell me hammers suck.
Can a scythe KD? Can a sword? Can an axe? No.
Can hammers inflict deep wound and KD? YES
Hammers are one of the nastier weapon classes to encounter in game.
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cannot agree more
Quote:
Originally Posted by bhavv
Hammers are great in PVE. I use a full AoE hammer bar on Goren, Yeti Smash, Crude Swing, Earthshaker, Mokele Smashe, Enraging Charge.
Quick charge up on skills and lots of damage with KD.
Warrior also has 10 more armor then Dervish.
Oh, and I got Guardian of Elona using a hammer warrior hero or guildie in just about every mission. They work great.
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[skill]dash[/skill][skill]flail[/skill][skill]earth shaker[/skill][skill]crushing blow[/skill][skill]crude swing[/skill][skill]yeti smash[/skill][skill]"For Great Justice!"[/skill] + whirlwind and there we have some nasty aoe damage, i've hit 115+ with whirlwind on more than 3 foes, which is a nice adren boost since you hit several foes
oh, and if you're worried about health go with minor runes,
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Oct 05, 2007, 04:44 PM // 16:44
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#34
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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I see your point about hammers having less defance than swords/axes, but that is just to make up for them being your powerful. Hammers are fine as they are.
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Oct 05, 2007, 05:42 PM // 17:42
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#35
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Academy Page
Join Date: Mar 2006
Guild: Companions of War
Profession: N/
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I think the problem here is that Hammers are pvp and us pve players don't see a good use for them, usually.
Now I've used them to take down HM bosses and I've done prolly 3M+ worth of exp in farming with em, but they definately aren't the greatest thing in PVE.
I'm with the dude that said this thread is a waste :-/
If we're gonna add a mod to anything, give warriors more energy regen in pve for us to totally obiliterate everything and thus get norn title tracks faster :P
Late
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Oct 05, 2007, 05:44 PM // 17:44
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#36
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Quote:
Originally Posted by X Bane Claw X
Hammers seem to be lacking in defensive capabilities. I feel that if there was an inherent +30 health on hammers more would use them. That would cover the usual +30 health mods on shields and would atleast be an incentive to use them more. Or maybe an inherent +1 second knockdown time.
I realize that hammers have alot of kd's and can cause more dmg then swords and axes. But just comparing how mods are on staves vs. wands/foci, hammers seem to be lacking a mod or an inherent mod.
Staff = 3 mods + inherent 20% HSR = 4 mods.
Wand + Foci = 4 mods.
Sword/Axe + Shield = 4 mods.
Hammer = 3 mods.
I'd like some input on this so I can see what you all think and maybe can be shown how hammers are already balanced.
Thanks all for ur input.
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I know what you're trying to say, but a staff doesn't do more damage than a wand.
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Oct 07, 2007, 11:05 PM // 23:05
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#37
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Interruptions are VERY 'expensive' in Guild Wars.
Dazing is dealt with very few skills.
The slow attack speed and less armor is paid with the high ammount of knockdowns and interruptions.
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Oct 08, 2007, 09:03 AM // 09:03
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#38
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Krytan Explorer
Join Date: Oct 2006
Location: Granite Citadel
Guild: Post Searing Ascalonian Merchants
Profession: N/Me
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Hammer is probably the only weapon that utilize 20/20 Sundering mod and Flail's movement penalty to the fullest extent.
I played hammer warrior with and without conjure for fun, never disappointed.
I don't see why it is a bad thing.
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Oct 08, 2007, 09:18 AM // 09:18
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#39
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Hammers pwn, hands down. I even found use for them in PvE, slow casting margonite clerics, necros and eles didn't like my hammer at all. 'Margonite cleric is using spellbr*WHACK*!'
Varesh was fun on my hammer build too, dervishes generally hate KD.
Take a backbreaker hammer with FGJ and a good monk to AB: mass murder ensues.
It doesn't say hammers suck or it gets the hose again!
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Oct 08, 2007, 11:49 AM // 11:49
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#40
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Desert Nomad
Join Date: Sep 2006
Location: Officer's Club
Guild: Gameamp Guides [AMP]
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[skill]Dwarven Battle Stance[/skill]
pve ownage
hey this description is wrong, it now recharges in 20
even more ownage
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